Classroom challenges

Cup-Stacking Mechanical Hand

Build a string-driven cardboard hand that grips paper cups and complete a timed stacking task.

Pulling tendons curl the fingers, while elastic bands reopen them. The challenge combines linkage geometry, grip force, and coordinated control.

Difficulty
Intermediate
Build time
60-90 min
Estimated cost
$0-$8
Age range
10-17
Workspace
A clear table about 90 cm wide

The finish line

What you will build

The hand picks up, moves, and stacks three paper cups in under 90 seconds without direct contact from the operator's fingers.

Learning goals

  • Identify how hand pulls on five control strings produces finger curling and cup grip.
  • Construct and explain a linear tendon pull-to-curved finger motion system.
  • Measure how thumb angle changes performance.
  • Diagnose losses caused by string friction and joint stiffness.

Before you build

Materials, tools, and safety

Reuse-material cost: $0-$3 with reused materials. Supervision: Adult help recommended for sharp or heated tools.

Tools

  • Ruler
  • Pencil
  • Scissors
  • Timer or phone stopwatch

Low-cost swaps

  • Use reclaimed paper and packaging while keeping material limits equal for every team.
  • Replace metal test weights with labeled bags of coins or washers.
  • Use drinking-straw finger segments threaded on string for an easier large-scale hand.

Project-specific safety

  • Keep load and drop tests below shoulder height and away from faces.
  • Clear the test zone before releasing moving objects or suspended loads.
  • Use lightweight paper cups only, keep strings away from necks, and let an adult make narrow slots or holes.

Orient the build

Place the build so hand pulls on five control strings is on your left and finger curling and cup grip is on your right. Call the side facing you the front, the far side the back, the tabletop the bottom, and the opposite face the top.

Build it

Step-by-step instructions

  1. Step 1

    Trace the palm

    Cut a broad palm and mark five finger roots with thumb opposite the fingers.

    Round every edge.

  2. Step 2

    Segment the fingers

    Score three fold joints on each strip without cutting through.

    Tape the back of each joint as a hinge.

  3. Step 3

    Attach fingers

    Tape each root to the palm and check the open shape.

    Angle the thumb toward the center grip zone.

    Builder checkpoint: After attach fingers, the first subassembly should stay aligned when handled gently.

  4. Step 4

    Route the tendons

    Thread string from each fingertip through guides on the palm side.

    Leave independent pull loops at the wrist.

    Watch for: If this stage binds or drifts, inspect cardboard bending before adding more parts.

  5. Step 5

    Add return bands

    Connect light elastic across the back of each joint.

    Use only enough tension to reopen the finger.

  6. Step 6

    Fit the wrist support

    Attach a broad strap and reinforce the tendon exit edge.

    Confirm no string crosses skin.

    Builder checkpoint: After fit the wrist support, operate the build slowly and confirm that finger curling and cup grip begins without binding.

  7. Step 7

    Practice one-cup grip

    Approach an upright cup, pull evenly, lift 10 cm, and release.

    Adjust thumb position before adding speed.

  8. Step 8

    Run the stack challenge

    Move three cups into a pyramid and time three attempts.

    Record drops, crushed cups, and completion time.

    Builder checkpoint: At the final checkpoint, The hand picks up, moves, and stacks three paper cups in under 90 seconds without direct contact from the operator's fingers.

See the engineering

Why it works

Input
hand pulls on five control strings
Output
finger curling and cup grip
Motion
linear tendon pull-to-curved finger motion
Energy losses
string friction, joint stiffness, uneven tension, cardboard bending
Cup-Stacking Mechanical Hand concept diagram with labeled input, output, and motion arrows.
The linear tendon pull-to-curved finger motion motion path, with the main efficiency losses called out.

Why this works

Tendon-driven motion

A string routed along the inside of a segmented finger shortens that side when pulled, causing the flexible joints to curl around the cup.

Look for: Pull one tendon slowly and identify which joint moves first and where string rubs against cardboard.

Where the energy goes

Efficiency and losses

The ideal model leaves out string friction, joint stiffness, uneven tension, cardboard bending. These effects turn some input energy into heat, sound, vibration, or unwanted motion, so measured performance will be lower than an ideal calculation.

Look for: Run the build slowly and locate the first place where string friction becomes visible or audible.

Math bite

Calculate success rate

Formula: success rate = completed stacks / attempts × 100%

  • Completed stacks = 2
  • Attempts = 3

Substitute: success rate = 2 / 3 × 100% = 66.7%

Result: Two of three attempts succeeded.

More practice or grip tuning may raise reliability.

Three attempts are a small sample.
Brick-building meme reading: Chuck Norris does not build LEGO; he roundhouses the bricks into sculptures.
The hand stacked two cups and then shook hands with the third.Image supplied by the site owner.

Make it behave

Test, troubleshoot, and tune

Controlled test

Start here: Lift one empty cup 10 cm before attempting a stack.

Success looks like: The device stacks three cups in under 90 seconds without direct hand contact.

Measure: Completion time, dropped cups, tendon pulls, and cup deformation.

Change: thumb angle

Keep constant: hand body, strings, cups, operator, course, and starting arrangement

  1. thumb straight
  2. thumb angled 20°
  3. thumb angled 35°
Troubleshooting guide
SymptomLikely causeConfirm itFix
The cup slipsThumb opposition or tendon tension is lowHold the cup without liftingAngle the thumb and shorten slack
Fingers stay closedReturn bands are weak or strings bindRelease handles one at a timeOpen guides and replace bands
One finger curls earlyTendon lengths differMark strings at full-open positionEqualize pull loops
The palm bendsLoad path is not reinforcedGrip one cup and view the palm edgeLaminate the palm and add ribs

Choose your tradeoff

Reliable cup contact matters more than maximum squeeze. Stronger tendons can crush cups and overload joints, while too much return tension makes the controls hard to pull.

Keep experimenting

Try another version

Easier

Two-finger gripper

Use a thumb and one wide finger.

Performance

Six-cup stack

Optimize controls for a taller pyramid.

Advanced

Single-handle control

Design a tendon comb that closes fingers in sequence.

Build together

Classroom and access options

Classroom version

Teams can compare thumb angle while keeping hand body, strings, cups, operator, course, and starting arrangement. Assign builder, tester, recorder, and explainer roles; have each team predict the result before collecting three trials.

Access adaptations

  • Assign varied roles such as designer, builder, tester, recorder, and presenter.
  • Provide pre-measured materials and a visual checklist when helpful.
  • Combine finger strings into one large handle or assign two operators to pull grouped tendons.

Reflect on the design

  1. How did thumb angle change the measured result?
  2. Where did string friction affect the build most strongly?
  3. What evidence shows that tendon-driven motion explains the motion?
  4. Which change would improve finger curling and cup grip without creating a new problem?
Glossary
Tendon-driven motion
A string routed along the inside of a segmented finger shortens that side when pulled, causing the flexible joints to curl around the cup.
Input
The action or energy supplied to a system; here it is hand pulls on five control strings.
Output
The useful response produced by a system; here it is finger curling and cup grip.
Efficiency
The fraction of input energy that becomes useful output instead of friction, sound, heat, or unwanted motion.

Build your dreams

One build can start the next.

Share what you learned, change one variable, and help another builder understand what worked.

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Sources and build notes

A common classroom engineering challenge implemented with original constraints, diagrams, and measurement guidance.

  • Classroom challenge basis: A controlled-variable engineering activity with original constraints, scoring ideas, and measurement guidance.

Written and edited by BrickLabClips. Published 2026-07-22; updated 2026-07-22.

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