Cardboard builds

Cardboard Camera Obscura

Project an inverted outdoor scene onto tracing paper with a light-tight cardboard box and a tiny aperture.

No lens is required. Rays from different parts of a bright scene cross at a small hole and spread onto the screen, creating a real upside-down image.

Difficulty
Beginner
Build time
45-70 min
Estimated cost
$0-$5
Age range
10-16
Workspace
A clear table about 90 cm wide

The finish line

What you will build

In a shaded viewing area, the screen shows a recognizable inverted bright scene with sharper detail at the smaller tested aperture.

Learning goals

  • Identify how light rays through a pinhole produces inverted image on a translucent screen.
  • Construct and explain a light propagation through a small aperture system.
  • Measure how the aperture diameter changes performance.
  • Diagnose losses caused by limited light and box leaks.

Before you build

Materials, tools, and safety

Reuse-material cost: $0-$3 with reused materials. Supervision: Adult help recommended for sharp or heated tools.

Tools

  • Ruler
  • Pencil
  • Scissors
  • Low-temperature glue gun or tape
  • Push pin used by an adult
  • Adult-operated craft knife

Low-cost swaps

  • Use clean shipping-box cardboard instead of buying sheets.
  • Replace hot glue with strong tape and folded tabs.
  • Use wax paper or thin white tissue as the screen and a clean snack box as the chamber.

Project-specific safety

  • An adult should handle craft knives and make difficult starter cuts.
  • Let hot glue cool before pressing a joint or testing moving parts.
  • Never point the camera obscura at the sun; use bright buildings or landscapes instead.

Orient the build

Place the build so light rays through a pinhole is on your left and inverted image on a translucent screen is on your right. Call the side facing you the front, the far side the back, the tabletop the bottom, and the opposite face the top.

Build it

Step-by-step instructions

  1. Step 1

    Darken the box interior

    Line all inside faces with matte black paper and cover seam gaps.

    Leave the lid removable for screen access.

  2. Step 2

    Cut the aperture window

    Make a 4 cm square opening centered in one short wall.

    Leave a strong border around it.

  3. Step 3

    Prepare pinhole foils

    Tape foil over three cardboard frames and pierce small, medium, and larger clean holes.

    Label the frames without touching the holes.

    Builder checkpoint: After prepare pinhole foils, the first subassembly should stay aligned when handled gently.

  4. Step 4

    Build the screen

    Cut a large window in the opposite wall and tape tracing paper flat over it.

    Prevent wrinkles and light gaps.

    Watch for: If this stage binds or drifts, inspect oversized aperture before adding more parts.

  5. Step 5

    Seal the chamber

    Close every seam except the pinhole and screen with dark tape.

    Enter a dim room and check for light leaks.

  6. Step 6

    Aim at a bright scene

    Place the screen end under a dark viewing hood and point the aperture outward.

    Wait for eyes to adjust.

    Builder checkpoint: After aim at a bright scene, operate the build slowly and confirm that inverted image on a translucent screen begins without binding.

  7. Step 7

    Focus by distance

    Slide an optional inner screen closer to or farther from the pinhole.

    Compare image size and brightness.

  8. Step 8

    Compare apertures

    Use the same scene for all three holes and rate sharpness and brightness.

    Avoid sunlight during every trial.

    Builder checkpoint: At the final checkpoint, In a shaded viewing area, the screen shows a recognizable inverted bright scene with sharper detail at the smaller tested aperture.

See the engineering

Why it works

Input
light rays through a pinhole
Output
inverted image on a translucent screen
Motion
light propagation through a small aperture
Energy losses
limited light, box leaks, screen scatter, oversized aperture
Cardboard Camera Obscura concept diagram with labeled input, output, and motion arrows.
The light propagation through a small aperture motion path, with the main efficiency losses called out.

Why this works

Pinhole image formation

A tiny aperture admits a narrow bundle of rays from each scene point. Rays cross at the opening, so light from the top reaches the screen bottom and light from the left reaches the right.

Look for: Move a bright object upward and watch its projected image move downward.

Where the energy goes

Efficiency and losses

The ideal model leaves out limited light, box leaks, screen scatter, oversized aperture. These effects turn some input energy into heat, sound, vibration, or unwanted motion, so measured performance will be lower than an ideal calculation.

Look for: Run the build slowly and locate the first place where limited light becomes visible or audible.

Math bite

Estimate image size

Formula: image height / object height = screen distance / object distance

  • Screen distance = 0.30 m
  • Object distance = 3.0 m
  • Object height = 1.0 m

Substitute: image height = 1.0 × 0.30/3.0 = 0.10 m

Result: The ideal image is about 10 cm tall.

Moving the screen farther enlarges and dims the image.

The relation assumes a small aperture and simple geometry.
Brick-building meme reading: Chuck Norris does not build LEGO; he roundhouses the bricks into sculptures.
The image was upside down. Physics confirmed that was the point.Image supplied by the site owner.

Make it behave

Test, troubleshoot, and tune

Controlled test

Start here: Aim at a bright high-contrast building from a shaded location.

Success looks like: A recognizable inverted image appears and aperture size creates a visible sharpness-brightness tradeoff.

Measure: Image height, sharpness rating, and brightness rating.

Change: the aperture diameter

Keep constant: scene, object distance, screen distance, box, shade, and observer

  1. small hole
  2. medium hole
  3. larger hole
Troubleshooting guide
SymptomLikely causeConfirm itFix
The screen is blankScene is dim or box has stray lightCover the aperture and look for other glowChoose a brighter scene and seal leaks
The image is blurryPinhole is large or raggedInspect foil against a lamp without looking at sunReplace with a clean smaller hole
The image is too dimHole is tiny or screen distance longTry the medium apertureIncrease hole slightly or shorten chamber
The image is doubledFoil has more than one holeInspect and count bright pointsReplace the foil patch

Choose your tradeoff

A smaller hole improves geometric sharpness but passes less light. Adjust viewing darkness before enlarging the aperture, and keep the screen flat so one area does not appear falsely focused.

Keep experimenting

Try another version

Easier

Sun-safe lamp test

Project a bright lamp silhouette indoors without looking into it.

Performance

Sliding screen

Measure image size at three projection distances.

Creative

Trace the projection

Sketch the inverted scene lightly on the screen.

Build together

Classroom and access options

Classroom version

Teams can compare the aperture diameter while keeping scene, object distance, screen distance, box, shade, and observer. Assign builder, tester, recorder, and explainer roles; have each team predict the result before collecting three trials.

Access adaptations

  • Pre-cut repeated pieces and mark fold lines with high-contrast ink.
  • Use large tabs, binder clips, and tape for easier one-handed assembly.
  • Use a large viewing hood and a partner who describes screen changes while another adjusts apertures.

Reflect on the design

  1. How did the aperture diameter change the measured result?
  2. Where did limited light affect the build most strongly?
  3. What evidence shows that pinhole image formation explains the motion?
  4. Which change would improve inverted image on a translucent screen without creating a new problem?
Glossary
Pinhole image formation
A tiny aperture admits a narrow bundle of rays from each scene point.
Input
The action or energy supplied to a system; here it is light rays through a pinhole.
Output
The useful response produced by a system; here it is inverted image on a translucent screen.
Efficiency
The fraction of input energy that becomes useful output instead of friction, sound, heat, or unwanted motion.

Build your dreams

One build can start the next.

Share what you learned, change one variable, and help another builder understand what worked.

Explore more guides

Sources and build notes

An original BrickLabClips cardboard machine with dimensionally specified construction.

  • Cardboard design verification: Dimensions, fold allowances, repeated-motion joints, and likely load paths received an editorial geometry review.

Written and edited by BrickLabClips. Published 2026-07-22; updated 2026-07-22.

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